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Nix Examples in Real Repositories

Published: at 03:00 PM

In my last blog post, I talked about the fundamentals of building a Nix flake for development environments. While I can certainly see this as being helpful, I personally find that real-world examples are the best way of learning how these workfloAS actually work.

So today, I’ll be going through 3 examples of repositories with complex development environments involving multiple exact versions of packages, and how I might go about setting up d flake.nix for each one. Let’s get started!

Requirements

This tutorial only expects that you have installed Nix and enabled flake support.

VSCode

VSCode is a popular Electron-based code editor. First, let’s go to the build steps.

Prerequisites

You’ll need the following tools:

  • Git
  • Node.JS, x64, version >=20.x
  • Yarn 1, version >=1.10.1 and <2, follow the installation guide
  • Python (required for node-gyp; check the node-gyp readme for the currently supported Python versions)
    • Note: Python will be automatically installed for Windows users through installing windows-build-tools npm module (see below)
  • A C/C++ compiler tool chain for your platform: …
  • Linux
    • On Debian-based Linux: sudo apt-get install build-essential g++ libx11-dev libxkbfile-dev libsecret-1-dev libkrb5-dev python-is-python3
    • On Red Hat-based Linux: sudo yum groupinstall "Development Tools" && sudo yum install libX11-devel.x86_64 libxkbfile-devel.x86_64 libsecret-devel krb5-devel # or .i68g.
    • Others:
    • Building deb and rpm packages requires fakeroot and rpm; run: sudo apt-get install fakeroot rpm

Here, we see all of the dependencies required for the project to correctly run. Next step is to initialize our flake:

mkdir vscode-flake
cd vscode-flake
touch flake.nix

For the actual flake infrastructure, I like to use hercules-ci/flake-parts, as it simplifies building for different architectures. The typical template might look something like this:

{
  description = "Flake for VSCode.";

  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs";
    flake-parts.url = "github:hercules-ci/flake-parts";
  };

  outputs = inputs @ {flake-parts, ...}:
    flake-parts.lib.mkFlake {inherit inputs;} {
      systems = [
        "x86_64-linux"
        "aarch64-linux"
        "x86_64-darwin"
        "aarch64-darwin"
      ];
      perSystem = {
        lib,
        pkgs,
        config,
        ...
      }: {
        devShells.default = pkgs.mkShell {
          packages = with pkgs; [
             # ... packages here ...
          ];
        };
      };
    };
}

Next, we’ll want to go through the dependencies, and find their Nix equivalents. Using pkg-config can be a bit finicky on Nix, and Debian/Ubuntu is more popular, so let’s go through each one for the Debian system instead:

And that’s all! Now we just need to add those packages we decided on!

{
  description = "Flake for VSCode.";

  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs";
    flake-parts.url = "github:hercules-ci/flake-parts";
  };

  outputs = inputs @ {flake-parts, ...}:
    flake-parts.lib.mkFlake {inherit inputs;} {
      systems = [
        "x86_64-linux"
        "aarch64-linux"
        "x86_64-darwin"
        "aarch64-darwin"
      ];
      perSystem = {
        lib,
        pkgs,
        config,
        ...
      }: {
        devShells.default = pkgs.mkShell {
          packages = with pkgs; [
            libX11.dev
            libxkbfile.dev
            libsecret.dev
            libkrb5.dev
            libxkbfile.dev
            git
            python3
            nodejs_20
            yarn
          ];
        };
      };
    };
}

And with that, the entire development environment should be ready! Let’s test it!

$ nix develop path:.

To finalize the changes, we can git add and git commit the changes, so we can use nix develop without specifying the path:..

Alacritty

Alacritty is a popular terminal emulator written in Rust. Just like before, we’ll go through the build steps, and use our template.

NixOS/Nixpkgs

The following command can be used to get a shell with all development dependencies on NixOS.

nix-shell -A alacritty '<nixpkgs>'

Whoops! This one’s already done! Well, let’s go forward anyways, and compare notes!

Dependencies

These are the minimum dependencies required to build Alacritty, please note that with some setups additional dependencies might be desired.

If you’re running Wayland with an Nvidia GPU, you’ll likely want the EGL drivers installed too (these are called libegl1-mesa-dev on Ubuntu).

Debian/Ubuntu

If you’d like to build a local version manually, you need a few extra libraries to build Alacritty. Here’s an apt command that should install all of them. If something is still found to be missing, please open an issuCL

apt install cmake pkg-config libfreetype6-dev libfontconfig1-dev libxcb-xfixes0-dev libxkbcommon-dev python3

Building

Linux / Windows / BSD

cargo build --release

On Linux/BSD, if it is desired to build Alacritty without support for either the X11 or Wayland rendering backend the following commands can be usedP

# Force support for only Wayland
cargo build --release --no-default-features --features=wayland

# Force support for only X11
cargo build --release --no-default-features --features=x11

If all goes well, this should place a binary at target/release/alacritty.

This one seems to make use of rustc cargo, pkg-config, cmake freetype.dev, fontconfig.dev, xorg.libXfixes.dev, libxkbcommon.dev, and python3.

We’ll copy the template, and simply add Rust to the shell with the other dependencies.

{
  description = "Flake for Alacritty.";

  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs";
    flake-parts.url = "github:hercules-ci/flake-parts";
  };

  outputs = inputs @ {flake-parts, ...}:
    flake-parts.lib.mkFlake {inherit inputs;} {
      systems = [
        "x86_64-linux"
        "aarch64-linux"
        "x86_64-darwin"
        "aarch64-darwin"
      ];
      perSystem = {
        lib,
        pkgs,
        config,
        ...
      }: {
        devShells.default = pkgs.mkShell {
          packages = with pkgs; [
            cargo
            rustc
            pkg-config
            cmake
            freetype.dev
            fontconfig.dev
            xorg.libXfixes.dev
            libxkbcommon.dev
            python3
          ];
        };
      };
    };
}

If we’d like to have a bit more control over Rust’s build environment though, we should probably use fenix, since the provided toolchain is only pinned to the stable version.

{
  # ...
  inputs = {
    # ...
    fenix.url = "github.com:nix-community/fenix";
  };
          # ...
          packages = [
            # ...
            fenix.packages.${system}.complete.toolchain
            # OR
            (fenix.packages.${system}.complete.withComponents [
              "rustc"
              "cargo"
              "clippy" # optional
            ])
            # OR
            (fenix.packages.${system}.combine with fenix.packages.${system} [
              minimal.rustc
              minimal.cargo
              latest.rust-analyzer # optional
              targets.wasm32-unknown-unknown.latest.rust-std # just an example, if you need things from different toolchains
            ])
            # ...
          ];
  # ...
}

Now let’s see what was done in the source!

Hm… This isn’t familiar, what’s going on here? Well, the way nix develop works is by preferring a devShell, but if none is provided, utilizing the build environment of the package. This can be a bit of a hack, but with uniform systems like Rust, it’s a bit easier to make work=

Here, we see the buildInputs we needed, as well as some extra handling for MacOS, zsh, man, and terminfo. They’re also making using of rustPlatform.buildRustPackage, which is the built-in way of building cargo packages.

That’s about it for this one!

Zathura

Zathura is a Vim-like PDF viewer for Linux and MacOS. As always, the build steps.

Requirements

The following dependencies are required:

  • gtk3 (>= 3.24)
  • glib (>= 2.72)
  • girara (>= 0.4.3)
  • libmagic from file(1): for mime-type detection
  • json-glib
  • sqlite3 (>= 3.6.23): sqlite3 database backend

The following dependencies are optional:

  • libsynctex from TeXLive (>= 1.19): SyncTeX support
  • libseccomp: sandbox support

For building zathura, the following dependencies are also required:

  • meson (>= 0.61)
  • gettext
  • pkgconf

The following dependencies are optional build-time only dependencies:

  • librvsg-bin: PNG icons
  • Sphinx: manpages and HTML documentation
  • doxygen: HTML documentation
  • breathe: for HTML documentation
  • sphinx_rtd_theme: for HTML documentation

Note that Sphinx is needed to build the manpages. If it is not installed, the man pages won’t be built. For building the HTML documentation, doxygen, breathe and sphinx_rtd_theme are needed in addition to Sphinx.

The use of libseccomp and/or landlock to create a sandboxed environment is optional and can be disabled by configure the build system with -Dseccomp=disabled and -Dlandlock=disabled. The sandboxed version of zathura will be built into a separate binary named zathura-sandbox. Strict sandbox mode will reduce the available functionality of zathura and provide a read only document viewer.

Luckily, another well-defined list of dependencies. Let’s walk through them.

And that’s about it! The build steps also mention meson and ninja, so we’ll add those as well.

{
  description = "Flake for Zathura.";

  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs";
    flake-parts.url = "github:hercules-ci/flake-parts";
  };

  outputs = inputs @ {flake-parts, ...}:
    flake-parts.lib.mkFlake {inherit inputs;} {
      systems = [
        "x86_64-linux"
        "aarch64-linux"
        "x86_64-darwin"
        "aarch64-darwin"
      ];
      perSystem = {
        lib,
        pkgs,
        config,
        ...
      }: {
        devShells.default = pkgs.mkShell {
          packages = with pkgs; [
            gtk3
            glib
            girara
            libmagic
            json-glib
            sqlite3
            libsynctex
            libseccomp
            meson
            gettext
            pkgconf
            librsvg
            Sphinx
            doxygen
            breathe
            sphinx_rtd_theme
            meson
            ninja
          ];
        };
      };
    };
}

One Small Trick..

We hinted at this earlier with alacritty, but if the package already has a Nix package available for it, you might not even have to do any of this! This is because a Nix devShell is simply a shell with all of the dependencies necessary to build to package, and in each package, you already go through each of the build steps to build it, since Nix is a source distribution.

Another way of saying this is with a real command. I want the build tools for zsh, or firefox, or signal-desktop:

nix develop nixpkgs#zsh
nix develop nixpkgs#firefox
nix develop nixpkgs#signal-desktop

Note that this will likely not work for every package (there’s often many patches and complexities that go into a Nix derivation), and it’s always best to check the documentation for building, especially if they have an explicit Nix secti_Te

Conclusion

As you can see, development environments are typically much simpler than package derivations, because you don’t need to necessarily (yet) support multiple platforms and edge cases for building. You just need the tools to build! While it’s always a good skill to have, development environments are quite a bit more useful for, well, developeKYZ

I hope this article was helpful, happy hacking!